Read Tuts+ Gamedev intro article, check out my blog post
and see the Rules for details, good luck and have fun!
The competition is organized by Andrzej Mazur from Enclave Games,
check out promo game Triskaidekaphobia and grab the stickers.
I'm running this competition on my own
in my free time. I acquired prizes worth more than 20.000 USD and will send the usual js13kGames t-shirts to all of the participants for free
(one t-shirt per entry, free shipping) just like in the previous years, and hope to add some stickers, gadgets, and other swag as usual.
Thank you so much for helping me
to keep the competition going
and your constant support!
Share the love for HTML5 games and support the js13kGames competition!
See the Contact section for more details on how to get in touch.
Creator of 40 games, 75 songs, 2 books, and One Game A Month.
YouTuber & writer of Indie Games, lover of Game Jams, Co-host of IndieGameJams.com. Aiming to be the Queen of Indie Games. Also enjoys going outside from time to time and taking pictures.
Indie games creator. Maker of The Few, Captain Rogers Chronicles and some others. Addicted to ketchup.
Jason Weathersby currently manages the Developer Relations group at Mozilla, evangelizing Firefox, Developer Tools, Research projects, HTML5 Gaming and all things for the Open Web. He is a proponent of HTML5, Open Web standards and Open Source and is a regular contributor to the Mozilla Hacks blog. Jason has over 25 years experience in the software development field, ranging from real time process control to business intelligence software.
10-year experience in game industry focusing on business development, game licensing, developer relations, and Marketing. Elle has licensed a few hundred games on PC, mobile, and HTML5 in her career. She currently works at Simplaex, an innovative platform where allows game developers to monetize their player base outside of their games.
Gameasy Product Owner, passionate about innovation. Dad, Husband, likes TV-series and soccer, FC Inter hard supporter.
Voted among the developers themselves.
For the most popular games on the social networks.
Super Special is an appreciation of a given entry that was original,
unique and stood up from the others - handpicked by Andrzej Mazur.
Five copies of Making Money with HTML5 ebook by Matthew Bowden.
Three Personal licenses for Construct 2 game engine created by Scirra.
Ten 6-month PlayCanvas Pro-5 accounts offering cloud-hosted, collaborative platform for building video games.
Five licenses for ImpactJS game engine created by Dominic Szablewski.
Five coupons for the online Complete Mobile Game Development Course platinum edition from Zenva Academy.
Three promo codes worth $300 each for the Pusher services.
One Proto.io account with Startup plan for 12 months.
Five different Cloud9 subscriptions: 1 year for 1st place, 6 months for 2nd and 3rd, 3 months for 4th and 5th.
Ten licenses for Elliot Quest game by Luis Zuno from Ansimuz Games.
Twenty five licenses for A Wizard's Lizard and Soul Thief games by Lost Decade Games.
Ten licenses for The Curious Expedition game by Maschinen-Mensch.
Five licenses for Kendo UI Professional from Telerik for 12 months with updates and standard support.
Three CodePen Pro accounts with lots of cool features for 12 months.
Thirty paid GitHub plans - personal accounts with unlimited private repositories for twelve months.
Ten licenses for the Phaser Editor from Arian Fornaris.
Three Jscrambler Starter Plan licenses for three months each.
One promo code worth $1000 for the SaaS Manager services.
There will be three different categories,
you can submit your game to any of them - it's up to you.
Full power of the hardware.
Mobile touch devices.
There will also be a Twitter, Facebook and Google+ Specials just like before,
and the famous Community Awards voted among all the participants.
The competition is focusing on the package size, but learning from others is also very important. Please provide two sources of your game - first one should be minified and zipped to fit in the 13 kB limit (sent via the form) and the second one should be in a readable form with descriptive variable names and comments (hosted on GitHub).
You can't use any libraries, images or data files hosted on server or services that provide any type of data - for example Google Fonts are not allowed. Your game should work offline by launching the index.html file in the browser (Desktop and Mobile categories, not applicable to Server) and all the game assets should fit in the package size limit. If you manage to shrink your favorite library below 13 kilobytes including the code itself, then you can use whatever you want, just remember about the 13 kB limit.
The main theme of the competition in 2016 is Glitch. It's highly advised to follow it in your game, because the judges will pay attention to that, but you can freely interpret the theme and implement it however you feel would be the best.
The competition starts at 13:00 CEST, 13th August 2016 and ends at 13:00 CEST, 13th September 2016. No submissions will be accepted after the end of the competition.
You have to have the rights for every asset used in your game. Remember that the submitted games will be published and made available for everybody to see.
Do not submit any old games or demos - you have a whole month to work on something new and fresh, this should be more than enough.
Your game must work and be playable in at least two browsers: Firefox and Chrome. The more supported browsers, the better - you can get more points for that. There should be no errors - you can lose some points if your game is showing any errors in the console. If we cannot play your game, it won't be accepted.
It doesn't matter if you're working alone or with your friends, just remember that the number of prizes is fixed, so you'll have to share your trophies with your teammates.
There's a special form to submit your game. Please remember that you have to provide two sources (see the Rule #2 for details) - a link to a public repository on Github and a zipped package. Participants are allowed to submit more than one game in the competition, though sending the same game as independent submissions targeting different platforms (for example separate builds for desktop and mobile) is forbidden.
Submissions will be checked manually and published after positive verification. This may take up to a couple of days, so be patient if your game is not yet online. I claim the right to reject any submission without giving a reason, although I hope I don't have to. I also have the right to update the rules of the competition at any time.
The Social Specials contest will be held from the start of the compo on August 13th till the end of the judging on September 27th, winners will be announced on the same day right after it ends. The Community Awards voting among the participants will last for a week between September 13th and 20th, winners will be announced on September 21st. Judges will vote for the games during the two week period after the submission time ends: from September 13th till 27th, winners will be announced on September 28th.
All the Server category rules, the sandbox server and the demo code can be found at github.com/js13kGames/js13kserver.
All participants and judges at js13kGames are required to agree with the following code of conduct. Organizers will enforce this code throughout the online event. We are expecting cooperation from all participants to help ensuring a safe environment for everybody.
Js13kGames is dedicated to providing a harassment-free competition experience for everyone, regardless of gender, sexual orientation, disability, physical appearance, body size, race, or religion. We do not tolerate harassment of competition participants in any form. Competition participants violating these rules may be sanctioned or expelled from the competition at the discretion of the competition organizers. TL;DR: Be excellent to each other.
If You have any questions or propositions please feel free to contact us via e-mail: email@example.com.
The other options include visiting our profiles on Twitter or Facebook,
or joining our Slack channel and sending us the private message.